Anxious is an horror escape room game. You have to find a way out by solving puzzles or mastering other challenges. But be prepared, if you need too much time, you will meet the killer. An exciting atmosphere is very important for us, so we pay close attention to details and take time for development. The game stared as a small project but it was getting bigger and bigger and more ideas came into our minds. We noticed quickly, that we want this to be our second big project after electriCITY, but for this we need your support. You can help us on Kickstarter or just bring new ideas into the game.
electriCITY is a for schools optimized simulation-software, to adjust the coordination of several power plants. The program is equipped with sufficient evaluation statistics, to reflect the actions of the students and to discuss them in the classroom. The basic task is to adapt the production of electricity as well as possible to the needs in one of several selectable situations (optimal energy use). From situation to situation you have different amounts of resources, money, powerplants, etc. In addition to the situations, there is also a sandbox mode, where unlimited funds, resources and all power plants are available.
Slide Black White is a game, in which you need fast reactions and good concentration. White and Black balls fall down from a platform and you need to slide them rather to the left or to the right tank. Each correct sorted ball gives you one point, but if you miss, or swipe a black ball into the white tank or the other way around you will lose one of overall three lifes. By increasing your Score, you will get more lifes, for example 25, 50, 100, 200, 300...
My name is Paul and I am a the creator of the AtticGamesStudio. I grew up with playing videogames, which quickly became my passion. I love games like Rainbow Six Siege, Assassin's Creed or other big "AAA" titles, but I also love the smaller games like Machinarium, Life is Strange or Samorost, because with those I really feel like falling into the world of the developer. About 2 years ago I decided to create my own games and share them with the world. This was the beginning of the AtticGamesStudio.